Gaynor Larrigan|3D Artist
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 Professional Project 
A university project working on a pre-defined industry brief set by Futurlab. This was an excellent opportunity to work with an industry mentor & to produce a game in collaboration with my peers.
​I worked as a 3D environment artist, helping to create a modular environmental kit, from concept through to in game asset creation.
I created a high poly wall which was baked down to a trim sheet, provided the design team with a low poly modular kit which was then revised until the final kit was signed off. The low poly kit was then UV unwrapped and refined to fit the trim sheet. 
To ensure the art was lightweight for the game I created alpha maps for use with a master material that could be instanced in UE4 to change colours and control the amount of dirt & grime.
A small handful of unique assets were introduced to break up the repetition and sign post assets that were useable by the player.
Picture
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