Gaynor Larrigan|3D Artist
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Photogrammetry taken in a local woodland to produce a reusable kit. Presented in UE5 (outside images) and UE4 (cave interior). 
The purpose of this project was to research photogrammetry practices and experiment with different lighting set ups both on location with the camera and delighting during asset creation. 
Agisoft Metashapes and Agisoft Delighter were used for processing the photographs to create the meshes and textures.
Picture
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