Forest Path - 3D Environment (Speedtree to UE5 pipeline)
My focus here was to practice creating assets in Speedtree, import them to UE5 and create a scene.
I wanted to focus on the Speedtree to UE5 pipeline so various Megascans texture atlases were used for the grass and plants. The purple heather was produced in Zbrush and Speedtree was used to create the in game foliage model.
The rocks and standing stone were produced in Zbrush and textured in Substance Painter and the main muddy ground texture was also created in Substance Designer. The inspiration for the final scene was Skyrim
My focus here was to practice creating assets in Speedtree, import them to UE5 and create a scene.
I wanted to focus on the Speedtree to UE5 pipeline so various Megascans texture atlases were used for the grass and plants. The purple heather was produced in Zbrush and Speedtree was used to create the in game foliage model.
The rocks and standing stone were produced in Zbrush and textured in Substance Painter and the main muddy ground texture was also created in Substance Designer. The inspiration for the final scene was Skyrim