Gaynor Larrigan|3D Artist
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Forest Path - 3D Environment (Speedtree to UE5 pipeline)
My focus here was to practice creating assets in Speedtree, import them to UE5 and create a scene.   

I wanted to focus on the Speedtree to UE5 pipeline so various Megascans texture atlases were used for the grass and plants. The purple heather was produced in Zbrush and Speedtree was used to create the in game foliage model.
The rocks and standing stone were produced in Zbrush and textured in Substance Painter and the main muddy ground texture was also created in Substance Designer. The inspiration for the final scene was Skyrim
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Below is the construction of the baby's breath asset from Megascans atlas to final model within Speedtree. 
Picture 1 shows the cut out from the atlas.
Pic 2 shows the initial stem construction
Pic 3 shows the population of the stem and final texture creation.
​Pic 4 shows the completed asset within Speedtree.
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Construction note: The purple heather was created in Zbrush and painted in Substance Painter. The pipeline from this point was similar to the baby's breath stems and the in game model was produced in Speedtree

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Construction notes: A collection of foliage assets used in the scene using Megascan atlases. The aim was to find a balance between visual fidelity and performance

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Construction note: Mud texture set created in Substance Designer

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